Module 24 of 46Lesson 1 of 6 · HL · Vectors 1 · Vectors: size, direction & arithmetic
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Vectors, lines, scalar & vector products · Essential understanding 1

Vectors: size, direction & arithmetic

IB AA AHL 3.12with Prof. Kitso
💻 Using the TI-Nspire CX Student Software on a laptop
  • The screens in these notes are drawn exactly as the Student Software shows them. The keypad on the left of the software works like the handheld — click its keys with the mouse.
  • menu: click menu on the on-screen keypad (or Documents Toolbox ▸ 🔧). The menu numbers and letters are the same as in these notes.
  • enter = Enter  ·  tab = Tab (next box)  ·  esc = Esc  ·  del = Backspace.
  • Powers: type ^ (Shift+6), the power, then press → to come back down before typing more. x² = ^2 then →.
  • Fraction: type /  ·  √: type sqrt(  ·  π: type pi  ·  eˣ: type exp(  ·  store: type :=. For EE (×10ⁿ) and i, click them on the keypad.
  • New page: Ctrl+I (or the Insert menu)  ·  change page: Ctrl+← / Ctrl+→  ·  graph entry line: Ctrl+G  ·  var: Ctrl+L.
  • Radian / Degree: click Settings in the status bar at the bottom of the window. The mode (RAD or DEG) shows in the top bar.
  • IB exam mode (Press-to-Test): everything in these notes works on the non-CAS TI-Nspire with the IB exam settings. In exam mode there are no dot-product, cross-product, unit-vector or eigenvalue keys and no Diff Eq graphs — the notes show the allowed way (type the components, use polyRoots on the characteristic equation, do Euler steps on a Calculator page).
  • If you type nDeriv(, the software shows it as centralDiff( — it is the same command.
The big idea: A vector is a quantity with a size and a direction. We write it as a column of numbers, add vectors by adding the matching numbers, and find its length with Pythagoras.
By the end of this lesson you can:
  • tell a scalar from a vector and write a vector as a column or with i, j, k
  • add and subtract vectors and multiply a vector by a scalar
  • find the magnitude of a vector in 2D and 3D
  • find a unit vector and a vector of a given length in a given direction
  • decide whether two vectors are parallel and use this to find unknowns
  • find a resultant of two or more vectors
💡 AA Paper 1 has no calculator
In AA, Paper 1 is calculator-free, so the by-hand working is what earns the marks there. Use the TI-Nspire steps for Paper 2, and to check your hand answers.
🧑🏾 Imagine this…
A friend in Maun asks, “How far is the airport?” You say “5 km”. That is only half an answer. 5 km which way? If you say “5 km to the north-east”, now they can find it. “5 km” on its own is a scalar (just a size). “5 km to the north-east” is a vector (size and direction).
Scalar
a quantity with size only: mass 60 kg, time 8 s, speed 12 m/s.
Vector
a quantity with size AND direction: a velocity of 12 m/s east, a force of 30 N downwards, a move of 3 steps right and 2 steps up.
Column vector
the numbers written in a column, e.g. : “3 along the x-direction, 2 down the y-direction”. In 3D there is a third number for z.
Base vectors i, j, k
the unit steps along the axes: = i, = j, = k. So = 3i − 2j + 5k.
Magnitude |v|
the length of the vector. For it is .
Unit vector
a vector of length exactly 1. It only tells you a direction.
Zero vector
0 = . It has no size and no direction.
Parallel vectors
two vectors pointing the same way or exactly opposite ways. One is a scalar multiple of the other: b = λa.
★ The rules
  • Add / subtract: do each position separately.
  • Scalar multiple: multiply every number. A negative k turns the vector round (it points the opposite way). |kv| = |k||v|.
  • Magnitude:
  • Unit vector in the direction of v:
  • A vector of length L in the direction of v:
  • The resultant of several vectors is their sum: one single vector with the same total effect.
  • Parallel: b = λa for some number λ ≠ 0. So the numbers must scale by the same factor.
⚠️ Marks are lost here
  • |a + b| is not |a| + |b|. Add the vectors first, then find the length of the answer.
  • To make a unit vector you divide every number by the length |v| (not just one of them).
  • A negative scalar does not make the vector “shorter”: −3v is three times as long as v, pointing the opposite way.
  • Vectors are written in bold in print. By hand, write a curly underline or an arrow above the letter.
💡 Store vectors on your TI-Nspire
On a Calculator page, type a vector in square brackets (it is a one-row matrix), then press ctrl💻 Ctrl var💻 Ctrl+L for the store arrow and a letter: [2,-1,3]→p. After that p+q, 3p-2q and norm(p) all work. You can also find norm under menu💻 click menu on keypad ▸ 7: Matrix & Vector ▸ Vector, or simply type it. In IB exam mode the unit-vector, dot-product and cross-product commands are blocked, so in these lessons you divide by norm( ) and type dot and cross products from their formulas.
🧪 Try it yourselfAdd vectors by dragging
Drag the tips of a (blue) and b (orange). The green arrow is a + b (the resultant). Make a = (4, −3) and check |a| = 5. Then try to make b a multiple of a: when the two arrows line up, they are parallel.

Worked examples

Example 1.1Writing and measuring a vector
A drone leaves a lodge near Kasane and flies 4 km east and 3 km south. Let east be the x-direction and north the y-direction, and call the move a.
  1. (a) Write a as a column vector and using i and j.
  2. (b) Find the magnitude of a.
  3. (c) Find the unit vector in the direction of a.
🧠 Think it through
  1. East is positive x and south is negative y, so a = 4 along x and −3 along y.
  2. Magnitude by Pythagoras: .
  3. Unit vector: divide each number by the magnitude.
✍️ By hand
km
🔢 On your TI-Nspire CX II
  1. Type norm([4,-3]) and press enter ↵💻 Enter. Then divide the vector by it: [4,-3]/norm([4,-3]). (In exam mode there is no unit-vector key, so divide by norm( ) yourself.)
    📍 Where to find it on the TI-Nspire
    norm( is in menu💻 click menu on keypad▸7: Matrix & Vector▸7: Norms▸1: Norm
    1.1*DocRADnorm4-354-3norm4-345-35
    norm( ) is the magnitude; divide the vector by it
✅ Answer (a) a = (4, −3) = 4i − 3j. (b) |a| = 5 km. (c) (0.8, −0.6).
Check: the unit vector must have length 1. 0.8² + 0.6² = 0.64 + 0.36 = 1 ✓.
Example 1.2Adding, subtracting and scaling in 3D
Given and , find (a) (b) (c) .
🧠 Think it through
  1. Work position by position: top with top, middle with middle, bottom with bottom.
  2. For (c) scale first (3p and 2q), then subtract.
✍️ By hand
🔢 On your TI-Nspire CX II
  1. Store the vectors: [2,-1,3]→p and [-4,5,1]→q. Then type p+q, q-p and 3p-2q.
    1.1*DocRAD2-13→p2-13-451→q-451p+q-2443·p−2·q14-137
    Vectors behave like one-row matrices
✅ Answer (a) (−2, 4, 4). (b) (−6, 6, −2). (c) (14, −13, 7).
Example 1.3Magnitude and unit vectors in 3D
The vector is given.
  1. (a) Find |v|.
  2. (b) Write down the unit vector in the direction of v.
  3. (c) Find a vector of magnitude 14 in the opposite direction to v.
🧠 Think it through
  1. Magnitude is the 3D Pythagoras: square the three numbers, add, square root.
  2. Divide by the magnitude to get the unit vector.
  3. Magnitude 14 is twice 7. Opposite direction means a negative scalar.
✍️ By hand
, and ✓
🔢 On your TI-Nspire CX II
  1. Type norm([2,3,-6]) and then [2,3,-6]/norm([2,3,-6]). The GDC gives the exact fractions , , −, so copy them into your answer.
    📍 Where to find it on the TI-Nspire
    norm( is in menu💻 click menu on keypad▸7: Matrix & Vector▸7: Norms▸1: Norm
    1.1*DocRADnorm23-6723-6norm23-62737-67
✅ Answer (a) 7. (b) (, , −). (c) (−4, −6, 12).
Spot the pattern: 2, 3, 6 and 7 is a favourite “nice” 3D length (2² + 3² + 6² = 7²). So are (1, 2, 2) → 3, and (2, 6, 9) → 11, and (4, 4, 7) → 9.
Example 1.4Parallel vectors and unknowns
(a) The vectors and are parallel. Find k.
(b) The vectors and are parallel. Find the possible values of k.
🧠 Think it through
  1. Parallel means b = λa. Use the position where both numbers are known to find λ.
  2. In (b) the factor is the same for both rows: . Cross-multiply.
✍️ By hand
(a) . Check the last row: ✓. So .
(b) Write : and . Substitute: , so and . (Same result from .)
Check : , ✓. Check : ✓.
✅ Answer (a) k = −8. (b) k = 6 or k = −6.
In (b), k = −6 gives vectors pointing in opposite directions. They are still parallel. Do not throw away a negative scalar!
Example 1.5Resultant of two velocities
A mokoro on the Okavango is paddled at (1.2, 0.9) m/s relative to the water, where i is east and j is north. The current flows at (0.8, −0.3) m/s.
  1. (a) Find the resultant velocity of the mokoro.
  2. (b) Find its speed, to 3 s.f.
  3. (c) Find the angle between the resultant velocity and the east direction.
  4. (d) How long, to the nearest second, does it take to travel 400 m in this direction?
🧠 Think it through
  1. Resultant velocity = paddling velocity + current (add the vectors).
  2. Speed is the magnitude of the velocity.
  3. The angle above east: .
  4. .
✍️ By hand
m/s
m/s
north of east
s
🔢 On your TI-Nspire CX II
  1. Set the angle mode to Degree (doc ▾💻 File menu ▸ Settings). Type norm([2,0.6]), tan⁻¹(0.6/2) and 400/norm([2,0.6]).
    📍 Where to find it on the TI-Nspire
    norm( is in menu💻 click menu on keypad▸7: Matrix & Vector▸7: Norms▸1: Norm
    1.1*DocDEGnorm20.62.08806tan-10.6216.6992400norm20.6191.565
✅ Answer (a) (2.0, 0.6) m/s. (b) 2.09 m/s. (c) 16.7° north of east. (d) 192 s.
Keep the unrounded speed (2.08806) in your calculator for part (d). Do not use the rounded 2.09.

Challenge questions

⭐ Challenge 1.6Finding an unknown from a lengthPaper 1 style
The vector has magnitude 12, where .
  1. (a) Find the value of k.
  2. (b) Write down the unit vector in the direction of w.
✏️ Try it on paper and on your calculator first. Then check.
Show the full solution
🧠 Think it through
  1. |w| = (since k > 0).
  2. Set 3k = 12.
  3. Divide w by 12 (its length).
✍️ By hand
, so
✅ Answer (a) k = 4. (b) (, , −).
Always say k > 0 was used. Without it, k = −4 also gives length 12.
⭐ Challenge 1.7Forces on a gate postPaper 2 style
Three forces (in newtons) act on a gate post. F₁ = (12, −5, 0), F₂ = (−4, 9, 6) and F₃ is unknown. The z-direction is vertical.
  1. (a) Find the resultant of F₁ and F₂.
  2. (b) The post is in equilibrium, so all three forces add up to the zero vector. Find F₃.
  3. (c) Find the magnitude of F₃ to 3 s.f.
  4. (d) Find the unit vector in the direction of F₁.
  5. (e) A fourth force is m times F₂. Find m so that F₁ + mF₂ has no i-component, and write down this resultant.
✏️ Try it on paper and on your calculator first. Then check.
Show the full solution
🧠 Think it through
  1. Resultant = add. Equilibrium means F₁ + F₂ + F₃ = 0, so F₃ = −(F₁ + F₂).
  2. Magnitude = 3D Pythagoras.
  3. |F₁| = √(144 + 25) = 13.
  4. No i-component means the top number of F₁ + mF₂ is 0: 12 − 4m = 0.
✍️ By hand
(a)
(b)
(c) N
(d)
(e) ;
🔢 On your TI-Nspire CX II
  1. Check (b) and (c): -([12,-5,0]+[-4,9,6]) and norm([-8,-4,-6]).
    📍 Where to find it on the TI-Nspire
    norm( is in menu💻 click menu on keypad▸7: Matrix & Vector▸7: Norms▸1: Norm
    1.1*DocRAD-12-50+-496-8-4-6norm-8-4-610.7703
✅ Answer (a) (8, 4, 6) N. (b) F₃ = (−8, −4, −6) N. (c) 10.8 N. (d) (, −, 0). (e) m = 3, resultant (0, 22, 18).